==================================== < C U K E L A N D A D V E N T U R E > ==================================== (c) 1994 Hugo Windisch ------------------------------------ The Game ======== Tou must find your way in a hostile universe, infested with carnivorous vegetables, and monsters. To complete a level, you must: - eat all the candies on the level and find the exit. Vegetable monsters will try to stop you. To kill vegetables, you must: - pickup salad dressing bottles, and throw salad dressing on your opponent. One bottle kills one opponent. Red monsters will also try to stop you. To kill red monsters, you must: - pickup a carnivorous plant, and throw the plant on the floor. Wait for the plant to do the job. To open magic doors, you must: - pickup a key, and throw the key on the door. Hints: - You are heavier when you carry things - Doors can remove walls, create walls, create ladders, ... - All the commands (SPACE, Arrows, Alt, Ctrl, D, K) are useful Commands ======== To start the game: at the DOS prompt, type: cuke To control the player: SPACE: Show Status Arrows: Move Alt: Jump Ctrl: Pitch D: Drop K: Kill (commit suicide) Esc: Return to the menu System requirements: The game should work on a machine with follwing configuration: 286 or higher VGA adapter (EGA adapter may work) Hard Drive (you should install the game on your hard-drive) The game does not support joysticks or mice The game does not support sound boards The game does not produce any sounds on the PC Speaker Known bugs: The game may temporarily disable the disk drives (but not the hard-drive) on some machines (if it does this on your machine, press Ctrl-Alt-Del to reboot and re-activate the drives after playing). License ======= This game is shareware. You are allowed to distribute the game freely as long as all the files, including the readme.txt, are distributed (in their original unmodified version). Disclaimer ========== Hugo Windisch makes no warranties, either expressed or implied, with respect to the software, its quality, its performance, or fitness for any particular purpose. The software is distributed and licensed "as is". The entire risk as to its quality and performance is with the user. About the game ============== Technical aspects: The graphic routines, keyboard handling routines, and timing routines are written in Assembler. Everything else is written in C++. Human aspects: I wrote this game in my spare time in august 1993, december 93, january 94, and febuary 94. It is my first effort in game writing since the time I was programming very simple things on an Atari 400, more than 10 years ago (and I'm getting old!). It is not a professional quality game but the result of game-writing experiment (wait for my next game!...). I hope it will be enjoyable anyway. If you have any suggestions or comments, I will be happy to hear from you. E-Mail: windisch@medcn.umontreal.ca About the author ================ Hugo Windisch received is B.Ing. degree in computer engineering in 1991 from the Ecole Polytechnique de Montr‚al and his M.Sc.A. degree in biomedical engineering in 1993 from the Ecole Polytechnique de Montr‚al. He currently works as research agent at the Sacr‚-Coeur hospital in Montr‚al, where he designs ECG monitoring software. His main interests are programming, visual arts, and fly fishing.